Wednesday, May 28, 2008

tutorial 3








Responsive Structure Tutorial

Set preferences and cameras
Select surfaces in menu sets
Go to create -NURBS primitive- plane- click box and reset tool.
Scale plane to 50’- 50’
Go to edit NURBS- rebuild surfaces- click box and set number of U spans to 10 and number of V spans to 10
Create layer for surface- add surface
With surface selected got to edit curves- duplicate surface curves
Create two new layers: curves1, curves2 – put U curves on one layer, and V curves on the other.
Turn off surface layer and one of the curve layers
Move one set of curves down (Z) 1’
Engage snap to point
Go to create- NURBS primitive- circle- click on box and rest tool
Snap circle at the end of the first curve and rotate 90 degrees on X
Select circle then first curve go to surfaces- extrude- click on box- select tube and at path- extrude
Select circle and second curve- type g- repeat for all curves
Select all extruded tubes and place them on new layer called structure
Put circle on new layer called circle
Turn on surface layer and select- right click- control vertex
Manipulate CVs and watch structure respond.
Manipulate circle and watch structure respond.
Go to edit Offset surface






Wednesday, May 14, 2008

Tutorial 2 Basic Building





























SLABS
* Scene setting: Units, axis, cameras clipping planes, layers.*Custom shelf- hold cntrl + shift while selecting*Basic hypershader – initial lambert to white
* polygon>cube> 1x1x1; scale polycube to 70’x70’* Duplicate (ctrl+d)
* Smart transform (moving 10' up)* Duplicate original slab 25 times* Assign to layer1- rename layer “slabs”GLASS*Create new ‘lambert’ in hypershader* Adjust color and transparency
* Duplicate last slab to make glass planes
* Change pivot to scale down the glass cube
* Stretch glass cube using cv’s.
* Snap bottom face of glass cube to the top of first floor slab*Add new lambert to poly-cube
COLUMNS*
Create reference polycube – gives us 5’ modules and assign it to a different layer
* Snap column polycube to reference polycube, scale to 2x2x2 and stretch cv’s to the ground. Snap top to the top slab.
*Duplicate and copy to form structural grid*
Stretch center column to make the core
MULLIONS
* Take one column and change its layer
* Resize to 2x6”
* Snap to reference object every 5’
* Group mullions
* Duplicate mullions group and rotate 90 degrees
*Duplicate existing groups and translate to get opposite sidesRAILINGS
*Duplicate any mullion*
Remove it from mullions group
*Resize it to 3.5’ x 0.083’*
Rotate and resize length of railing
* Change material (create glass material if it hasn’t been created)
*Duplicate railing and rotate
*Duplicate, move and snap-align to make two missing railings
* Change pivot to one corner of the slab (for reference duplicates)
* Do a smart transform, move down and generate railings of all levelsWALLS
* Duplicate a column, resize and change layer
* Stretch to match desired dimensions.
* Duplicate & rotate 90 degrees
VARIATIONS*
Duplicate, stretch, scale, rotate and transform resulting geometry to achieve variations




Wednesday, May 7, 2008

Class 1

Florida International University School of Architecture
ARC 5175/ARC 4173/ Architecture (3 credits) summer 2008
Wednesdays 3:00 to 6:15
Instructor: Erik P. Sundquist
e-mail: erik.sundquist@fiu.edu

SYLLABUS

CATALOG DESCRIPTION
This course will explore computer modeling in architecture and landscape architecture.

COURSE OBJECTIVES
Upon completion of this course, students will have a comprehension of digital
modeling techniques in architecture. Covering both compositional and generative
modeling techniques, this course will give students the tools to use computer
modeling for both compositional representations and design development.

Laptops are required for this course.

Required text:
Maya 2008 at a Glance, AutoDesk Press (this can be found on Amazon for approximately $20).

All other required material will be available at:
www.3dmodelingfiusummer2008.blogspot.com

COURSE EVALUATION
Grading will be based on the University System.
The final grade will be determined on the following basis:

Class Participation (attendance/completion of assigned tutorials): 40%
House Project 15%
Surface Project 15%
Final 30%


CLASS STANDARDS
It is expected that all students come prepared to class with all necessary
equipment so that work can be accomplished during the class period. No late
work will be accepted unless by specific arrangement. Class attendance is
mandatory. Tardiness is disruptive to the class. Instructor is under no
obligation to repeat information or schedule events accommodate un- excused
absences. Absenteeism will affect the development and final outcome of the
project. Four (4) absences automatically result in a failing grade
for the course. Students that fail to participate in the examinations and reviews will
automatically fail the course unless absences are justified as specified by
University standards.

STUDENTS RIGHTS AND RESPONSIBILITIES
It is the student’s responsibility to obtain, become familiar with, and abide
by all Departmental, College and university requirements and regulations. These
include but are not limited to:
The Florida International University Catalog Division of Student Affairs
Handbook of Rights and Responsibilities of Students.
Departmental Curriculum and Program Sheets
Departmental Policies and Regulations

STUDENT WORK
The Department reserves the right to retain any and all student work for the
purpose of record, exhibition and instruction. All students are encouraged to
photograph and/or copy all work for personal records prior to submittal to the
instructor.

CIVILITY CLAUSE
Students and are expected to treat one another with a high degree of civility
and respect. Students can and should expect the same from the instructor. If a
student fails to act responsibly or in a many that disrupts the class or impedes
instruction for his/her colleagues, she or he may be asked to leave the class
and will still be held responsible for all relevant information missed through
this absence.

STUDENTS WITH SPECIAL NEEDS
Students who may need auxiliary aids or services to ensure access to academic
programs should register with the Office of Disability Services for Students.

The following schedule is subject to change.

5/07/08- 8/09/08

5/07: Introduction, Tutorial 1 “duplicating cube”
5/14: Polygons, Tutorial 2 “basic building”
5/21: Polygons, Importing drawing files, Building a Site Model.
Midterm project assigned, Tutorial 1 and 2 DUE
5/28: NURBS surfaces, Introduction to Rendering, Tutorial 3 “Responsive structure”
6/04: NURBS surfaces, Tutorial 4 “Columbia Can”, Tutorial 3 DUE
6/11: Rendering, Tutorial 5 “4 Rendering Techniques” Tutorial 4 DUE
6/18: House Project DUE
6/25: No Class
7/02: Deformers, Tutorial 6 “lattice and Joints”
7/09: Deformers and Animated forms


7/: 16 Tutorial 7 “Animated buildings and Landscapes” Tutorial 6 DUE
7/23: Skin and Volumes Project DUE
7/30: In class work
8/06: Final presentations





Tutorial 1