Wednesday, July 30, 2008

Final Due 8/6/08

Final

1 CD containing 4 files

File 1: All tutorials
File 2: House project (w/maya file), with any new renderings and rendered section.
File 3. Surface Project(w/maya file), with rendered section.
File 4. Any extra work /Graduate Students should have a studio project modeled and rendered with rendered section.

Wednesday, July 23, 2008

Animated Building Tutoral




















































1.Create a NURBS circle, radius = 1, scale the circle to 50x50.
2.Scale the CV to square off the circle.
3.Change the frames from 24 to 200.
4.In the channel editor go to channels > key all circle at 1. A red line should appear at the number one on the time slider.
5.Move the time slider to 200. Translate the circle to 200 on the z-axis. In the channel editor go to channels > key all the circle at 200. A red line should appear at the number 200 on the time slider.
6.In the animation menu go to animation> Create Animation Snapshot click on the box.
7.In the Create Animation Snapshot window select Time Slider, change the increments to 12.00 and select Fast Up Date on Demand.
8.A snap shot group should appear in the options window. Create 5 layers: structure, glass, slabs, snapshot and circle. Put the stuff on the right layers.
9.Turn off the snapshot layer. Select the circle. Go to the surface menu. Select surface>planer click on the box.
10.Select polygons, quads, standard fit, and turn the sliders on the bottom of the window all the way down.
11.Extrude the polygon surface .337, use the “local translate z” for an exact measure.
12.Select the extruded polygon surface. In the animation menu go to animation> Create 13.Animation Snapshot click on the box.
14.In the Create Animation Snapshot window select Time Slider, change the increments to 12.00 and select Fast Up Date on Demand.
15.Put the snapshot in the slab layer and turn it off. Open the layer with the snap shot of circles.
16.In the surface menu, go to surface>loft, click on the box. Select NURBS and make the section span= 2
17. Put lofted surface on glass layer. Close snapshot layer.
18.Select the lofted surface. In the surface menu go to edit curve>duplicate surface curve.
19.In the side view, select the horizontal curves and delete them. (Or put them on a layer and turn them off—you can always use them for something else.)
20.Create a NURBS circle, scale the circle to .337, and extrude the circle along the vertical curves (Just like tutorial 3).
21.Put all those extruded surfaces and vertical curves on the layer structure.
22.Turn all the layers on. In the options window select the original circle. Move the time slider all the way to 200.
23.Scale the circle on the x to 30.
24.Rotate it on the z 45
25.In the channel editor go to channels > key all
26.Put a plane underneath the tower and render it.



Wednesday, July 16, 2008

Surface and Volume Project

Surface and Volume Project

Due 7/30/06

For the next project you will design a surface that unifies 5 volumes.

The Parameters:

Create 5 volumes each at 1000 cubed feet. Arrange these volumes no less than 5 5ft apart from one another on a ground plane.

Create a object no larger than 1 cubic foot. This should be a reasonable simple object, derived from your inspirational image.

Use the object as a base in an aggregation to create a seamless continuous envelope around the 5 volumes.

This project should be thought as an architectural pavilion- it should have a cirulation, and loose program.

Use a 3D person to give scale to the project.

Deliverables:
1- 3 perspectives of the pavilion. Each perspective should be shown as a 1 wire frame print screen, 1 shaded print screen, 1 Maya software rendering using the GI system, 1 mental ray rendering using ambient occlusion, 1 vector rendering, and 1 maxwell rendering. 18 images in all in a PowerPoint presentation- with one image per page, full bleed, no text.

2- The Maya file.

Wednesday, July 9, 2008

Joints and Lattice








Joints


1.Set scene to feet and set camera’s clip plane.


2.Do tutorial 3- the responsive structure.


3.Go to the animation menu.


4.Go to the top view.


5.Engage click to grid


6.Go to skeleton-joint-click on box


7.Rset joint tool


8.Click joint tool on top of structure at every curve


9. Select joints in options window and ‘ctrl d’


10. Move to next structural beam


11. Repeat until joints are on all structural beams


12.Go to Skin-bind skin- smooth bind


13. Select joints put on new layer


14. select any joint and move




Lattice.


1.Do tutorial 3 again


2. Select the plane


3. Go to Deform- create lattice- click box


4. In ‘divisions’ enter 10 10 and 2, this is the x, y and z


5. Select the lattice in the options window ‘ffd1Lattice’, right click and select ‘lattice points’.


6. Move the lattice points around and see everything move.




Delete the lattice, and the deformed object will go back to its original state.orSelect the plane goto Edit>Delete by Type>History, and the object will stay deformed, but the lattice will be removed.Create other objects and apply joints and lattices to see how the objects deform.